Are you a rookie team? Are you new to FTC? Are you just looking for a refresher? Check out this section for a curated list of the most pertinent pages!
Covers generic design skills, including the engineering design process, design strategy, and CAD.
Compares the kit options, has a list of useful tools, and some general advice.
Contains descriptions, advantages/disadvantages, and examples of common mechanisms, including: drivetrains, arms, linear motion, intakes, and dead wheels. Also covers some specific common design tradeoff recommendations and power transmission.
Covers which materials are appropriate to use when and specifics to 3D printing and machining.
Electronics and Motion Components
Covers wiring, the control system, motors, servos, and sensors.
Covers a range of software topics.
A list of useful resources and accompanying descriptions, with especially pertinent ones marked.
While Game Manual 0 has a heavy focus on robots, awards are an important part of FTC—this section covers what each award is for and some general Engineering Notebook tips.
Know Your Lingo
A list of commonly used FTC slang and their meanings.
Contains a glossary, a robot design gallery, and information about specific vendors.