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Useful Resources

A list of useful resources and accompanying descriptions, with especially pertinent ones marked.

Ressources utiles

Being a Team

Covers how to start, organize, and run an effective team.

Être une équipe

Hardware

Design Strategy

A list of general tips for your team’s design process.

Stratégie de conception

Design Tradeoffs

Goes over some common robot design decisions and typically superior alternatives to them.

Compromis de conception

Drivetrains

Because it doesn’t matter how good the rest of your mechanisms are if the robot cannot get to where it needs to be (except maybe if you’re 8813 in Relic Recovery).

Châssis

Active Intake

Because you want to be able to pick stuff up. Touch it, own it.

Système de ramasseur actif

Linear Motion Guide

Moving things further than the constraints of the robot is an extremely common task, and linear motion is often one of the best ways to do this.

Guide de mouvement linéaire

Power Transmission

Different ways to get rotation from point A to point B.

Transmission de puissance

Programming/Control System

Options for Programming

Because without programming, the robot is just an expensive brick.

Options de Programmation

Control Systems

Because without a control system, the robot is just a (significantly less) expensive brick.

Systèmes de contrôle

Wiring Guide

Because disconnects are no fun.

Guide de Câblage

Programming Tutorial - Mecanum Drivetrain

Because mecanum wheels without the right code are some very expensive questionable quality traction wheels.

Mecanum TeleOp

Computer Vision

Explains the different common computer vision systems and how to use them (hopefully this doesn’t end with a robot uprising).

Vision par Ordinateur