Start Here ========== .. grid:: 2 :gutter: 3 :margin: 2 .. grid-item-card:: :link: /docs/useful-resources :link-type: doc Useful Resources ^^^ A list of useful resources and accompanying descriptions, with especially pertinent ones marked. .. grid-item-card:: :link: /docs/being-a-team/index :link-type: doc Being a Team ^^^^^^^^^^^^ Covers how to start, organize, and run an effective team. Hardware -------- .. grid:: 2 :gutter: 3 :margin: 2 .. grid-item-card:: :link: /docs/design-skills/design-strategy :link-type: doc Design Strategy ^^^ A list of general tips for your team's design process. .. grid-item-card:: :link: /docs/common-mechanisms/design-tradeoffs :link-type: doc Design Tradeoffs ^^^ Goes over some common robot design decisions and typically superior alternatives to them. .. grid-item-card:: :link: /docs/common-mechanisms/drivetrains/index :link-type: doc Drivetrains ^^^ Because it doesn't matter how good the rest of your mechanisms are if the robot cannot get to where it needs to be (except maybe if you're 8813 in Relic Recovery). .. grid-item-card:: :link: /docs/common-mechanisms/active-intake/index :link-type: doc Active Intake ^^^ Because you want to be able to pick stuff up. Touch it, own it. .. grid-item-card:: :link: /docs/common-mechanisms/linear-motion-guide/index :link-type: doc Linear Motion Guide ^^^ Moving things further than the constraints of the robot is an extremely common task, and linear motion is often one of the best ways to do this. .. grid-item-card:: :link: /docs/common-mechanisms/power-transmission/index :link-type: doc Power Transmission ^^^ Different ways to get rotation from point A to point B. Programming/Control System -------------------------- .. grid:: 2 :gutter: 3 :margin: 2 .. grid-item-card:: :link: /docs/software/getting-started/options-for-programming :link-type: doc :columns: 12 Options for Programming ^^^ Because without programming, the robot is just an expensive brick. .. grid-item-card:: :link: /docs/power-and-electronics/control-system :link-type: doc Control Systems ^^^ Because without a control system, the robot is just a (significantly less) expensive brick. .. grid-item-card:: :link: /docs/power-and-electronics/wiring :link-type: doc Wiring Guide ^^^ Because disconnects are no fun. .. grid-item-card:: :link: /docs/software/tutorials/mecanum-drive :link-type: doc Programming Tutorial - Mecanum Drivetrain ^^^ Because mecanum wheels without the right code are some very expensive questionable quality traction wheels. .. grid-item-card:: :link: /docs/software/tutorials/vision :link-type: doc Computer Vision ^^^ Explains the different common computer vision systems and how to use them (hopefully this doesn't end with a robot uprising).